That’s a number Take-Two’s other high-grossing titles can’t begin to touch. Mafia III shipped 5 million copies (4.5 million of those were during launch week), while NBA 2K17 shipped nearly 7 million and Sid Meier’s Civilization VI passed 1.5 million. GTA V’s numbers place it in the same league of blockbusters as Minecraft (over 100 million copies sold) and Wii Sports (82.79 million sold). While the number of copies shipped to stores doesn’t equal the amount sold-through to customers, it’s an indicator of how well the game is performing.
Grand Theft Auto V and its online mode, GTA Online, were great for Take-Two’s bottom line last year. The publisher’s net revenue grew 15 percent to $476.5 million, but not all of that was from game sales. Almost a quarter of it came from virtual currency, microtransactions and downloadable add-on content. Developer Rockstar has steadily supported both GTA V and GTA Online with free content since launch. Recent updates included underground motorcycle clubs, holiday-themed items and a new Tron-inspired mode called Deadline.